Html5 Audio stop function
To stop an HTML5 audio, we use the pause()
method and set its time index back to start with currentTime = 0
:
This approach simultaneously pauses and resets the audio.
Efficient handling of multiple audio elements
When multiple audio elements are at play, repeat code can be mitigated by creating a function. Ladies and gentlemen, behold the code:
This function eases the stoppage of all active audio elements in one fell swoop.
Singular control with unique IDs
Unique IDs offer singular control over each audio element. It's like giving your audio a personal butler!
To command a particular audio element, summon its butler:
To then stop the music, simply call the function with the specific ID:
Dynamically creating audio elements
Audio elements can be dynamically created with document.createElement("audio")
that allows greater agility. More powerful than Thanos' snap!
The function creates, stops, and returns a new audio element with a provided source.
Extending the Audio class for reusability
Good code is DRY (Don't Repeat Yourself). By extending the Audio class, we can build a custom stop function:
Just like magic:
Dealing with "canplaythrough" event oddities
Chrome can be a bit quirky with the "canplaythrough" event. Use a removal strategy for the event listener once it is no longer needed:
It's like Batman leaving when his work is done, neat, isn't it?
Cross-browser compatibility
Not all browsers play nice with code. Don't forget your HTML5 audio functions in Chrome and Firefox for cross-browser compatibility.
Beware of performance pitfalls and errors
A sleek performance comes from smart coding. Reset an audio through src
rather than currentTime = 0
:
Don't make your app the sloth of all apps! Keep it light and tight.
Abstain from setting src
to an empty string. It's like creating a void that sucks up your peace (and causes errors)!
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