Html5 Audio Looping
Get your audio looping in HTML5 with the loop
attribute in the <audio>
tag:
This simple attribute makes the audio automatically replay after it finishes, crafting an infinite audio loop.
But, some browsers may not always support the loop
attribute. Stay calm and use JavaScript to create a custom Looping procedure.
Custom Loop with JavaScript
Craft a Loop with the 'ended' Event
Loop your audio by listening to the ended
event and creating a custom loop:
Checking Browser Support
Modern browsers should play nice with the loop
attribute, but it's best to ensure compatibility:
This little chat with the browser checks if it supports the loop attribute and uses the event listener procedure if needed.
Buffering Audio for Continuous Play
Make sure your audio track is ready before setting the loop to prevent any hiccups:
The canplaythrough
event tells us when the audio is fully buffered and ready to play.
Bulletproof Actions and Troubleshooting
Resolving Browser Issues
Looping seems simple enough, but browser-specific issues can come into play. So, always test your code in different browsers.
Audio File Compatibility
Nothing is more annoying than incompatible file format. For smooth playback, stick to universally supported formats like MP3 and OGG.
Test in Real Environment
For accurate testing and troubleshooting, demo your issue in live examples or in online code playgrounds like CodePen.
Handling Imperfect Loops
For those pesky tiny gaps in the loop, adjust the currentTime
just before the track ends:
This method allows us to maneuver just before the audio officially ends, hence reducing the delay caused by the ended
listener.
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