By clearing the canvas, you're guarding yourself against any image ghosting.
functionupdateCanvas() {
ctx.save();
ctx.clearRect(0, 0, canvas.width, canvas.height); / No ghosting today, good sir!
ctx.globalAlpha = newAlpha; // Set the new desired alpha// More canvas operations here... ctx.restore(); // Restore integrity, like a bouncer after a rowdy Friday night.}
Pixel-Level Control
For you alpha wolves out there who want more control, there's granular-level control over transparency.
let imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
let data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
// Every werewolf leader needs control. Here's yours data[i + 3] = desiredAlpha;
}
ctx.putImageData(imageData, 0, 0);
Finer Timing Control
For smoother transitions, requestAnimationFrame navigates frame rate better than setTimeout or setInterval.
let alpha = 0;
const maxOpacity = 1;
const fadeInDuration = 2000;
functionanimateFadeIn(startTime) {
const elapsed = Date.now() - startTime;
alpha = Math.min(elapsed / fadeInDuration, maxOpacity);
ctx.globalAlpha = alpha;
// More of your canvas magic here...if (elapsed < fadeInDuration) {
requestAnimationFrame(() => animateFadeIn(startTime));
} else {
ctx.globalAlpha = maxOpacity; // For the clean finish }
}
requestAnimationFrame(() => animateFadeIn(Date.now())); // The grand start
explain-codes/Javascript/How to change the opacity (alpha, transparency) of an element in a canvas element?