How can I pass a Bitmap object from one activity to another?
Efficiently transfer a Bitmap between activities by writing it to internal storage and sharing the filename. Compress the Bitmap and write it to a file, which is private to the app. This allows large bitmaps to be transferred without exceeding Android's Intent size limits.
Compress & Write:
Read & Display:
Use try-with-resources to handle any exceptions and ensure streams are closed to avoid memory leaks.
Handling large Bitmaps
Avoid passing large Bitmaps directly through an Intent to prevent the infamous "TransactionTooLargeException". Instead, convert the Bitmap to a byte array and write it to a private cache file. Yes, it's like squishing a marshmallow into a keyhole!
Keeping Bitmaps safe and sound
Always confirm that the Bitmap has been successfully created or decoded. Nobody likes a blank canvas!
Your app will be better than most by implementing null checks and error handling.
Power-up with advanced data handling techniques
Leverage the power of Kotlin Coroutines and LiveData to asynchronously handle Bitmap loading, both efficiently and smoothly. Let's make it snappy!
Be mindful, prevent memory issues
Ensure happiness and positive karma for your app by avoiding static/global references when dealing with large amounts of data. It's like tidying your room - good practice for your code and avoids the wrath of any memory leaks lurking in the shadows.
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