Drawing text to <canvas>
with @font-face does not work at the first time
To fix <canvas>
text visibility issues with @font-face
fonts, preload the font using FontFace
API. Ensure to add it to the document and only draw on the canvas once the font is loaded. Let's demonstrate this process:
Here, the .load()
preloads the font and document.fonts.add()
ensures the font is available for the canvas, putting an end to the first-time rendering issue.
Using preload
for solid font display
You can force the font to load before drawing text on the <canvas>
, and the trick is to use invisible <div>
with the font-family
property:
And the in HTML, you add:
In essence, you're telling the browser: "Hey, look! There's a font here. Better load it fast!"
Event-based loading: A two-step tango
To assert control over font loading on <canvas>
, try a tool like Google's WebFont Loader:
The active
callback fires once the font has successfully loaded and the stage is set for the text to sparkle.
Error handling: Because it happens
Despite our best efforts, errors happen. To mitigate this, you can use an Image
element trick to ensure font loading:
An error may fire due to the browser attempting to load the font file as an image, but used cleverly, this “mistake” signals that the font file has indeed been processed. Sneaky, huh?
Respect Browsers: Playing nice with compatibility
The FontFace
API isn't supported universally. It's crucial to check for browser support to avoid unexpected errors or degraded user experiences:
Multi-browser testing ensures your artful canvas renditions display consistently across viewing platforms.
The Devil's in the detail: Accurate font usage
Being precise with the font details in your @font-face rule ensures consistent rendering:
Remember to cover all bases by specifying font-family
, font-style
, and font-weight
. Command the typography you summon on canvas, wizard style.
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