Are getters and setters poor design? Contradictory advice seen
Getters and setters are central to encapsulation in Java. They regulate access and keep loose coupling in check, making code changes less disruptive. However, they can be overused, leading to an anemic model and compromising encapsulation principles.
Example:
The getAge
and setAge
methods offer controlled access and validation, embodying encapsulation. But remember, don't make setters a "free for all"! Guard the state integrity.
More than simple value setters
Getters and setters aren't the be-all and end-all. Here's a more nuanced approach:
- Create action-specific methods (
addScore()
,kill()
) that make more sense than a vanilla setter. - Use smart IDE generation to make getters/setters that gel with JavaBeans conventions.
- For simple data objects, public fields might be just fine.
- Future-proof your code. Today's getter/setter may meet tomorrow's unforseen implementation changes.
Action-driven design
Consider designing methods around actions, not just setting values:
Methods like damage()
, kill()
, and addScore()
hide the complexity of state changes, demonstrating robust design.
Balancing act: Design vs. utility
Pragmatism is key. Some thoughts:
- Use getters/setters to insulate your API from code changes.
- Validators within setters prevent clearly Illegal states.
- Don't overwhelm clients of your class. Tweak exposed methods for ease of use.
- Game developers - structure your code around game logic and simplify game modes handling.
Encapsulation: beyond getters and setters
Encapsulation isn't black and white. Think colors:
- Behavioral approach: Instead of
setAccountBalance()
,transferFunds()
. - Selective exposure: Use public fields for non-sensitive data.
- Internal state management: Objects should manage their own world. Try methods like
increment()
andtoggleActive()
.
Ready for the future
Embrace change and adaptability:
- Keep API consistency across versions with getters/setters
- Future-proof your class. Expose state through methods. Groom your code for changing internal implementations.
- Getter/setter usage could signal a class's readiness level within the project lifecycle
Back to basics: simplicity
Trim and optimize:
- Single responsibility principle (SRP) should guide getters/setters
- Clever class design can reduce the need for getters/setters
- Not everything deserves a setter. Let's avoid anti-patterns and only create what is necessary.
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