Html5 canvas ctx.fillText won't do line breaks?
Create line breaks in canvas
using fillText
by splitting the text into lines and painting each on a different y-coordinate:
Key idea: The drawText()
function uses split('\n')
to make \n
act as line breaks, painting lines with an increasing offset by lineHeight
.
Crafting a Word Wrap Function
To handle variable text lengths and different canvas sizes, consider wrapping text within a specified maxWidth
. By splitting the text both by new lines and by words, you ensure that the text fits neatly within given boundaries.
Also, use the measureText()
method to get the width of strings in pixels, which could help in implementing word wrap.
Styling and Appearance
To bring your own styling, modify the font
property of the canvas context to define the font size and family. Using @font-face
for non-standard fonts and adjusting fillStyle
can add distinctive style to text rendering.
Remember, using the textBaseline
property can align your text beautifully.
Line Height and Spacing
A popular way to estimate line-height
is by measuring the height of the letter "M" and multiplying it by a certain factor, as fillText()
doesn't natively support line spacings. After calculating, increase your y coordinate by the computed line height to get evenly spaced lines.
Advanced Text Rendering
To take your text rendering to the next level, check out Mozilla's Skywriter project or some resources on GitHub for multi-line solutions.
Visualization
Consider a situation where you are writing text on a canvas as shown below:
To continue writing, you need to update the pen's y-coordinate position manually.
As you can see in the following code, you need to manually create line breaks:
This is how you get around fillText()
's refusal to naturally break lines.
Word Wrap and Text Overflow
Keep an eye on text overflow by calling measureText()
to determine the length of the string. Insert line breaks whenever text width exceeds your maxWidth, thus preventing any potential text overflow that could ruin our hard work.
Enhancing Readability
To maintain good readability, consider tuning the y-coordinate increment according to different fonts and sizes. Use toUpperCase()
to have some texts shout out and always clear your canvas before redrawing text.
Total Control: Libraries and Code Examples
For advanced usage, you might consider employing some external libraries specialized in these tasks. Remember, people before us probably faced this challenge. Platforms like CodePen can serve as a treasure trove of wisdom.
Was this article helpful?