How to prevent "The play() request was interrupted by a call to pause()" error?
To prevent the "The play() request was interrupted by a call to pause()" error, manage play and pause with promises. Allow pause()
to chain off a successful play().then()
promise to maintain sequence:
This ensures that pause()
doesn't interrupt a pending play()
command or vice versa, effectively avoiding the error.
Exploring the play-pause race conditions
Working with media in JavaScript, race conditions may arise if pause()
is called immediately after play()
. The asynchronous play()
function returns a Promise, which the browser needs time to fulfill. If pause()
interrupts the process, it may lead to undesired errors.
Play it only if it's paused
To prevent unneeded play requests, check if videoElement.paused
is true before calling play()
.
Thinking asynchronous with async/await
Leverage the async/await paradigm in scenarios that demand complex media controls:
Handling timeouts gracefully
If a pause()
call soon after a play()
is unavoidable, introduce a setTimeout
function:
Implementing advanced error handling
Robust error handling is crucial to manage media interruptions effectively.
Catch 'em gracefully!
Catch the promises and handle them gracefully. After all, unhandled promise rejections aren't fun:
Try to catch 'em all!
Use try...catch blocks when working with async functions to conveniently manage promise rejections:
Working through the edge cases
Knowing your way around edge cases can come handy in tricky situations.
Setting volume to silent before pause
Mute the video element right before pausing if error messages still appear:
Ensuring media is loaded properly
Sometimes, the error could be due to the media not being fully loaded. Ensure loadeddata
event is emitted before play()
:
Looking into alternative audio playback
If issues persist, test with a more robust audio playback method:
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