How do I make a delay in Java?
Introduce a delay using Thread.sleep(milliseconds). But remember to add a try-catch
block to manage InterruptedExceptions:
Be aware though, excessive sleeping can cause your application's UI to give you the cold shoulder (i.e., it freezes). So, ensure long pauses are always planned for (handled in separate threads).
In cases requiring precise timing and control for repetitive tasks, ScheduledExecutorService swings into action.
Delaying like a pro
Timing tasks like a clocksmith with ScheduledExecutorService
If you've got tasks that need to happen regularly, like a cuckoo clock (but hopefully less annoying🕰️), then you want to use ScheduledExecutorService.
You can create a shiny new instance of it using Executors.newSingleThreadScheduledExecutor()
, and you can give it tasks using either scheduleAtFixedRate
(which doesn't care how long the task takes) or scheduleWithFixedDelay
(which starts the timer after the task finishes).
Avoiding drift like a bad Fast & Furious scene
To prevent a Fast & Furious level of drift when using Thread.sleep()
in loops, make sure you count the execution time and adjust the sleep time like a Formula 1 pit-crew:
Lambdafying and retro compatibility
Java 8 — Don't repeat yourself, use lambdas!
In Java 8, lambda expressions are your new best friend. They simplify your syntax and make your code look smart and cool:
Back to the Future: Pre Java 8
If for some reason you're time-traveling and working with a version before Java 8, replace lambda expressions with anonymous inner classes. Not as sleek, but it’ll do the job:
Can I interrupt you for a moment?
Make sure to use protection... to handle InterruptedExceptions
When using Thread.sleep()
in loops, things can get a bit hairy with InterruptedExceptions. So use a try-catch
block inside the loop. Yes, it's like having an umbrella inside the house, but just in case:
More than a simple pause
Using wait to play hide and seek with your code
In synchronized code blocks, wait(milliseconds)
is like playing a game of hide and seek with your code. If properly synchronized, the notify()
or notifyAll()
by other threads can end the game (interrupt the wait).
Swing timers: the UI-conscious approach
In Swing applications, don't use Thread.sleep()
. That's like telling the UI to “talk to the hand”. Instead, make use of friendly Swing Timers. These are the cool kids that can schedule tasks and play nicely with the UI:
When using Thread.sleep() feels like walking on eggshells
Being delicate with Thread.sleep()
in loops is a must, as it may lead to jitter or clock drift. Hence, ScheduledExecutorService shines here; it can schedule tasks with the precision of a Swiss watch.
Was this article helpful?