Drawing a dot on HTML5 canvas
To create a quick dot on your HTML5 canvas, use the arc()
method with a radius of 1
:
Remember to replace x
and y
with the actual coordinates where you want your dot.
Efficient pixel drawing
The fillRect()
method is another way to get a single pixel or dot:
This is like using a fine-point pen instead of a brush, when dealing with many pixels.
Direct pixel control
For experts or pixel manipulators, getImageData
and putImageData
provide more authority over individual pixels:
Caution: Always profile your code. Speeds may exceed comfort levels.
Pixel drawing hacks
If you'd like to make pixel drawing harder more interesting, you might resort to beginPath()
, moveTo()
, and lineTo()
:
That 0.5 offset? It's not your glasses. It's to perfect pixel alignment in most browsers.
Choosing the best pixel painter
While a box of crayons gives you choices, your scenario dictates the best:
fillRect
for uniform and bulk pixel coloring.- Direct manipulation when granual control is the king.
- Quality over speed? Choose the method that keeps the image consistent.
The artistic side of arc
While fillRect
is swift, arc()
has its aesthetic charm:
- bigger, visible dots become art with
arc()
. - Stand-out dots against shapes, then thank
arc()
. - In a world of animated canvases,
arc()
can grow or shrink naturally.
Edge trap
When drawing close to the edge of the canvas, ensure:
- Dots stay within bounds.
- Adjust positions to avoid dot clipping. Nobody likes a half-baked dot.
Performance vs Quality
While each method shines in different lights, balancing performance and quality is key:
fillRect
for a quick static canvas.- Profile different methods for dynamic environments.
- Draw a large scale? Separate UI and rendering using web workers or offscreen canvas.
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