Css 'pointer-events' property alternative for IE
Bypass the pointer-events: none
limitation in Internet Explorer by overlaying a transparent div
:
This transparent div, or as we call it, the "Invisible Shield", intercepts and blocks any interaction with the elements underneath. You can modify position
, left
, top
, right
, and bottom
to cover the desired area.
Fooling IE with JavaScript
JavaScript can be our sly friend when CSS lets us down. Use a fallback mechanism with document.elementFromPoint()
to discover the underlying element and dispatch events in a ninja-like fashion:
The old hover charm
With a pinch of CSS, we can cast a hover enchantment to simulate pointer-events
in IE. It gives a visual clue on interaction, but it's like a ghost—it's there, but you can't click it:
Links with disability benefits
IE has a lesser-known secret—disabling links without the help of JavaScript. How? Use the disabled
attribute and dress accordingly to show its inability:
The Pointer Events Polyfill spell
The Pointer Events Polyfill is your wizard stick—it replicates pointer-events
virtually across any browsers, making your web spell casting compatible in all realms including the IE:
Hidden power of SVG
Lastly, inline SVG is like the comic book hero you never expected—it supports pointer-events
in its own colorful world. Just overlay it on HTML elements to make them untouchable:
IE's quirky personality traits
The vanishing trick with CSS
Internet Explorer can be wooed with good old CSS. The z-index, opacity, and visibility properties are your secret charms to make elements appear or disappear.
The tale of capturing and bubbling
IE’s got a thing about event propagation. It has its own tangled way of capturing and bubbling events. Understanding this could be your game changer.
Ghost styles with conditional stylesheets
Channel your inner wizard to control specific behaviors for IE. Cast the spell of conditional stylesheets or special CSS incantations:
Modernizr's magic pouch
Keep the trusty Modernizr up your sleeve for feature detection. It tells you whether pointer-events
is in the game and lets you write conditional spells accordingly.
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